spaces and flows
Experience Design
Critical Design / Interactive Installation
Experiences are powerful tools to convey complex ideas. It is through our experiences as users/participants that we can learn and reflect in a more active way.
Objective:To create an experience that challenges the misperceptions of Indigenous identities from Mexico. These identities are often perceived as remote objects in time and space, as unapproachable objects of contemplation. This project uses tangible and digital tools to create a physical and digital connection between the participant and a self-portrait identity of an Indigenous individual.
Description:
At the beginning of this project, I explore Augmented reality as a medium to guide the experience. However, through UX research I found out that when participants used their devices to interact with their environment, the medium (phone) was creating a barrier, physical and emotional, between the user and his/her surroundings. Therefore, new iterations allow me to explore with sensors and create a more tactile experience. The installation displayed by default an object resembling a museum artefact, a projected an image and audio with the definition of "Indigenous Peoples of Mexico" found in Wikipedia. Once a participant interacted (touch) with the artefact, the projection and audio were replaced by a personal story of an Indigenous individual. This interaction also triggered a video showcasing the landscapes that the narrator sees every day. This new projection and audio aim to bring the participant out of the museum experience replacing the remote and unapproachable idea with a common time and space while listening to a self-defined description of Indigenous identity.
At the beginning of this project, I explore Augmented reality as a medium to guide the experience. However, through UX research I found out that when participants used their devices to interact with their environment, the medium (phone) was creating a barrier, physical and emotional, between the user and his/her surroundings. Therefore, new iterations allow me to explore with sensors and create a more tactile experience. The installation displayed by default an object resembling a museum artefact, a projected an image and audio with the definition of "Indigenous Peoples of Mexico" found in Wikipedia. Once a participant interacted (touch) with the artefact, the projection and audio were replaced by a personal story of an Indigenous individual. This interaction also triggered a video showcasing the landscapes that the narrator sees every day. This new projection and audio aim to bring the participant out of the museum experience replacing the remote and unapproachable idea with a common time and space while listening to a self-defined description of Indigenous identity.